The focus should be directed towards the personal design of each student and towards the various methods that increase their design skills beyond the single design problem, as well as towards successful and appropriate self-motivation and development. In addition, critical thinking practices and the search and development of concepts and content for analysis, editing, and technical execution should be developed by reviewing the special skills expected in the design of all Graphic Design media since they are considered media.
Development of Graphic Design
The size of the information presented through it, the approved methods and means to apply it, its resources, its relationship with the revolution of information that shortens time and distance, as well as the positive and negative role of this revolution in emphasizing the teaching methods of the curriculum that depend on comprehensive expertise, the purpose of which is knowledge and improvement.
It should be noted the need to adapt the teaching plan of Graphic Design and its coherence with time and its development, its relationship with the latest audiovisual technologies as well as information management, which forms the basis of the role of the designer through the ability of graphic design. The teaching curriculum and its philosophy to understand the challenges of time (the time of information and technology) to allow the student to understand the product of time with their information in an effective way and to be active in developing their impression of representation of information in order to direct it in a harmonious way with the language of the time.
This requires a set of books that focus on the following topics:
History of Graphic Design
This book should present a review of the main events and achievements that led to the evolution and development of Graphic Design so that the student can continue the incessant search to clarify ideas starting with (pictograph), the symbolic image drawn on the walls of the caves and ending with the latest in graphic designs. Suck Knowledge will help students become familiar with cases of innovation and innovators, as well as learning about the depth of technology that shaped the media revolution in Graphic Design.
Fundamentals and factors of graphic design
These books should present the definition, analysis, and comparison of all the factors and fundamentals of design. They should emphasize the fundamentals and factors of design with regard to training and their manual skills by using technical tools and methods, forms, procedures, and presentation of Graphic Design work in a professional manner to identify ways to create high quality work quality that persists through Graphic Design programs for each subsequent specialized course.
Editing and design programs
These must present the definition and analysis of all specialized programs in design and publishing that the designer must use to acquire the skills required to be used in other courses that would help him enter the world of contemporary markets. An indication should be made not only of its tools and uses but also of its software infrastructure. Among these programs:
Adobe photoshop
Adobe Illustrator
Corel DRAW
PUBLISHER desk
Quark Xpress
Frontpage
Macromedia Flash
Printing: Techniques, origin, and development
These books should present define and analyze the stages of development of printing, its approaches, and technologies, as well as define the designer with the subsequent stages of printing and prepress and special design characteristics for each printing style such as offset, silk, gravure, and others. In addition, these books should address the history of letter printing, its technical and aesthetic uses, as well as the resolution of presentation and text style problems.
Graphic design concept:
These books should present innovative strategies for problems and issues related to design. They should focus on: Establishing a firmly effective design, enhancing and reinforcing the knowledge and skills of Graphic Design for project management. Such books should also provide methods for mastering research analysis skills and design processes that lead to innovative structuring and designing final solutions with developed decisions that reflect a high level of experience, study, and achievement as well.
Electronic multimedia
These books should define and analyze all the specialized programs used in the training of graphic designers in the development of interface entries related to Electronic Graphic Design. The objective of this course on laserdisc interaction packages to find solutions to special design styles for books, electronic magazines, interactive information, educational sequence, presentation, interactive television, and the growing goodwill of special services for the internet. . and desktop interface inputs. Additionally, the books should provide students with new software and technical information that enables them to work on Internet chain linking, critical locations, and how to manage Internet sites, as well as how to design their pages.
Photography
Said book must define what photography, normal and digital, means, its history, development stages, and tools, as well as its importance in relation to Graphic Design. You must address the methods of photography at the service of graphic design and how to apply them inside or outside the studios. In addition, the book should demonstrate the theoretical and practical concepts of commercial and industrial photography methods.
Marketing
This book should define and analyze marketing tools related to Graphic Design that will help the student to develop their ability to distinguish between long and short term designs and the different forms of communication. Furthermore, such books should train the student in the principles of teamwork and group effort in campaign building and introduce innovative marketing ideas in cooperation with the text writers, the CEO, and other key players. Identifying market requirements in terms of promoting and marketing a product will include all stages of planning, market research, and final implementation. All of this requires the student to identify the objectives, purposes, problems, opportunities, the target audience, the innovative strategy, the competition, the media strategy, and the media to be used.
The objectives of innovative work combined with the competence and qualification of the designer are the basis on which the planning strategy depends to prepare study plans that motivate and activate creative thinking and relate it to information technologies based on the different levels of human knowledge and scientific programs that support the principle of how to understand and apply in an integral way a Graphic Design program to protect it from short-term programming, relying, in this sense, on the cognitive theory of the designer, language, its ability to face the changes of time, technologies and their training.